Want to know how EA creates the cars for Need for Speed?

We start by picking an awesome car, say the BMW M3 Coupe. It makes the grade, because it’s a timeless car: fast, powerful, tough.  Perfect for the kind of rough and tumble, highly physical gameplay we have in mind for the all-new Most Wanted.

The first thing we do build a wireframe mesh of the car. It evolves through various different guises, before we get to something you’d recognise as an in-game car. These wireframes show it at various points in development.

Once we’ve got a basic-looking version of the car in the game, we get to work on the handling. We’re all about great handling. It’s what keeps us up at night. We spend nearly every minute of every day of development playing the game and iterating the handling until it’s right.

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